The GUS Programmer's Digest Friday, 16 June 1995 Volume 20 : Number 010 Today's Topics: Is it my imagination... Re: SBOS pro; GUS .rol player Samplitude Demo Location Standard Info: - Meta-info about the GUS can be found at the end of the Digest. - Before you ask a question, please READ THE FAQ. ---------------------------------------------------------------------- From: klingler@rt66.com (Dave Klingler) Date: Thu, 15 Jun 1995 01:27:56 -0600 (MDT) Subject: Is it my imagination... Hi, everyone. I'm new to this group, so please accept my apologies if I'm asking a silly question, but are all the GUS ftp sites screwed up? I'm thinking about writing a NeXTStep driver for the GUS, so I need some basic hardware information on getting the board up and running. None of the ftp sites I've accessed, including the Gravis site in Toronto, seem to even have the files they list in their indexes. Am I missing something? If anyone has a good set of hardware specs and some nice instructions on programming the GUS, please send them or the location of an ftp site or BBS to me (klingler@rt66.com). I'd sure appreciate it. Right now I just have to guess... Thanks! Dave ------------------------------ From: Harry C Pulley IV Date: Thu, 15 Jun 1995 09:00:59 -0400 (EDT) Subject: Re: SBOS pro; GUS .rol player You'll notice that maxsbos, for the most part, does what you ask. Most standard FM instruments are translated properly to patches corresponding to that instrument. As long as the FM music sticks to the standard .bnk file instruments then the song sounds quite good. As soon as you go off and start using weird instruments or sound FX then maxsbos doesn't always do that great a job at translation. I think it is pretty amazing that Gravis was able to write a decent emulator at all; I tried to write some .rol players back when I had an Adlib card (and so did everyone else) and it is very complicated to write, especially compared to writing stuff for the GUS with all the example code and SDKs kicking around. For FM music I still, for the most part, prefer a real SB, which is why I have one in my box. For some songs that play entirely by the rules maxsbos sounds better. Even when maxsbos does choose all the right patches the songs often sound _wrong_ to my ears. A keyboard with GM is often the same way. If it doesn't use wavetable patches like the GUS does then you can often get a really neat sound out of an instrument that isn't really very realistic. I often end up wanting to sample the keyboard instrument on the GUS and use it since it is a neat, synthy sound. Even the OPL3 and OPL4 cards sometimes sound better as an OPL2 for some old FM tunes since they don't sound quite right with the advanced operators. My SB clone has an OPL3 but only the software that came with it uses it. All standard SB/Adlib stuff uses it as an OPL2. Some PAS software will use the OPL3 but most detects the fact that it is not really talking to a PAS and fails. I've wanted for some time to port a .rol player to the GUS. Maybe I'll do it soon, since I have Adlib source code. Has anyone else attempted this? If so then I would enjoy hearing from you. Even if you never completed it, I would like to know of any pitfalls to avoid or any other advice you can offer. Harry <:-{} hpulley@uoguelph.ca | This message released to the PUBLIC DOMAIN \ Harry C. Pulley, IV | Mind/Matter=Communication/Transportation - ---------------------------------+-------------------------------------------- Real programmers don't drink Zima|Read Melissa Scott's Trouble_And_Her_Friends ------------------------------ From: Daevid Vincent Date: Thu, 15 Jun 1995 05:55:48 -0400 (EDT) Subject: Samplitude Demo Location Ok, I finally found a place to put the SAMPLTDE.ZIP demo. anonymous ftp: ftp.servtech.com /pub/users/dae51d/sampltde.zip or via WWW: http://www.servtech.com/public/dae51d/ enjoy... ____________________________________________________________________________ Sound Chemistry |\| T H E M A T R I X |\| Who Mournes Alterations |\| Recording & SoundTrack Studio |\| I.C.E. 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